or maybe it was even the precursor to that. And they had a text editor . And us kids just got like, "Hey, built something on the internet." And it was just HTML and the first thing you do is like,
Some would be walls and some would kill you and some would be moving objects that could fly around the screen. And so this text editor that I made evolved into little game editors. So I was building these levels for a game.
And so I'd just gotten an IBM PC of my own, I was learning to program and I realized I needed to text editor . So I started writing a text editor , you know, a text editor is a program to edit text files. You have logic to move the cursor around and let people type things and backspace and delete and do all of those, you know, mundane actions.
- It's such a cool origin story though. You start out building a text editor , so you're looking at this project, you're playing around with it, you're building up the tools and it's such an inspiring moment 'cause a lot of us start out building a project and to allow yourself to see the potential pivots,
I mean, you built, you know, compilers, you design your own programming language, you built compilers, databases, all this things you mentioned. And you started building a text editor and then here came to this crossroad, I'm gonna make this fun. And then from there, you know, one of the most legendary gaming companies was created.
That sounds great, here we go. It's just Emacs keybindings, plain text editor .
- This is exactly it: you use it until it breaks, until you have a problem, and then you change the LLM. And I think it's the same as how we use anything, like our favorite text editor , operating systems, or the browser. I mean, there are many options: Safari, Firefox, Chrome. They're relatively similar, but then there are edge cases, extensions you want, and then you switch.
they basically would call their teacher over and say, I don't know what code to write. And the teacher would look at a screen, and she'd see a blank text editor . So if she didn't know any better, she thought, well, my student spent 20 minutes just staring at the screen.
Learned a lot of techniques, but weren't many Apple II users around still by the time that cycle came to an end. And so I'd just gotten an IBM PC of my own, I was learning to program and I realized I needed to text editor . So I started writing a text editor , you know, a text editor is a program to edit text files.
You have logic to move the cursor around and let people type things and backspace and delete and do all of those, you know, mundane actions. And you know, one night I was like, I finished it up and I was like, well, okay, I have a text editor , but this is pretty boring. And so I made the cursor into a smiley face character and I had the like different characters you could place in this document, perform different gameplay actions.
That sounds great, here we go. So when I was done with this book, every day for about a month, I took 5,000 words out of the book, put them in a new text editor window--