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Guidon Games lasted barely as long as a new pair of leather soles.
But before it went belly-up, it produced two games of particular importance, 1971's "Chainmail," which was written by Gygax and his friend Jeff Perren, and which provided a
starting rule set for Dave Arneson's "Blackmoor" campaign, and also 1972's "Don't Give Up the Ship!," which was authored by Gygax, Arneson, and their war-gaming
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