My uncle built the town and the world-famous pillow factory using his brains, sweat, arrogance, and ego. Thimbleweed Park was the center of a social scene-- parties, movie stars, and rich and famous all drawn to its flickering light of promise and visionof the future. Then the factory fell on hard times.
Because-- you know, anything nostalgic. And I think "Thimbleweed Park" is an excellent example of that-- that nostalgia kind of hits us at this emotional level. And if you can kind of tap into that, I think that's where Kickstarter really excels.
Or why do you do that? And for "Thimbleweed Park" we have an arcade in the town that can go into.
Or why do you do that? But with "Thimbleweed Park," as you can see, we have ladders in "Thimbleweed Park." And we have climbing animation.
- Hey. It's Ransome the clown here. I tell you about this game called "Thimbleweed Park." If you think this is a game about figuring out who killed the stiff out by the bridge, you're wrong. That rotting corpse is the least of your problems in a town like this.
Oh yeah. And these morons are also going to help. Man. Thimbleweed Park. it to hell. That does not look like most games in 2017.
Or why do you do that? Yeah. With "Thimbleweed Park" it's like I am working with Gary Winnick again.
Or why do you do that? I posted a picture of the bathroom in Thimbleweed Park, at the quickie pal.
And that's why you've seen games and other things on Kickstarter do really well-- because of the nostalgia component. Two years later, you started your own Kickstarter project, "Thimbleweed Park." And before we talk about that, I think we can show a trailer with scenes from the game. - My name is Dolores Edmund, and I am here to warn you about Thimbleweed Park.
Two years later, you started your own Kickstarter project, "Thimbleweed Park." And before we talk about that, I think we can show a trailer with scenes from the game. - My name is Dolores Edmund, and I am here to warn you about Thimbleweed Park. My uncle built the town and the world-famous pillow factory using his brains, sweat, arrogance, and ego.
Or why do you do that? But you know, for the two agents that are in Thimbleweed Park, it's like-- I didn't want to have that typical or stereotypical kind
Or why do you do that? I think that's one of the things that we've discovered through the process of making "Thimbleweed Park," is I do think that the 8-bit graphics kind of allow
Or would you rather have some more time under cover to develop your games? Well it certainly is an advantage, in that, you know, things like doing crowd funding for "Thimbleweed Park." You know that having a name in the business helps you a lot. I don't know that we would have gotten the game funded, had we not had the name that we had.
Or why do you do that? And we have a voicemail system, where if you backed the game at more than $50, you got your name in the Thimbleweed Park phone book.
Or why do you do that? And then from that, were there any of those kind of long, percolating ideas that you did put in "Thimbleweed Park"?